<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Reinforcement Learning — The Latent Daily</title><description>Agents that learn from rewards, from games to robotics.</description><link>https://thelatentdaily.com/</link><language>en-us</language><atom:link href="https://thelatentdaily.com/rss/reinforcement-learning.xml" rel="self" type="application/rss+xml"/><item><title>DQN explained: the paper that taught an AI to play Atari from pixels</title><link>https://thelatentdaily.com/research/dqn-playing-atari-deep-reinforcement-learning-explained/</link><guid isPermaLink="true">https://thelatentdaily.com/research/dqn-playing-atari-deep-reinforcement-learning-explained/</guid><description>DeepMind&apos;s deep Q-network learned dozens of Atari games from raw screen pixels and scores alone. How Q-learning, experience replay and target networks made it work.</description><pubDate>Sun, 18 Oct 2026 05:14:00 GMT</pubDate><category>Reinforcement Learning</category><category>research</category><category>reinforcement-learning</category><category>dqn</category><category>deepmind</category><author>dario_admin@resolvia-crm.tech</author></item><item><title>PPO explained: the reinforcement learning algorithm behind RLHF</title><link>https://thelatentdaily.com/research/ppo-proximal-policy-optimization-explained/</link><guid isPermaLink="true">https://thelatentdaily.com/research/ppo-proximal-policy-optimization-explained/</guid><description>Proximal Policy Optimization made policy-gradient training simpler and more stable by limiting how far each update can move. How it works and why it is everywhere.</description><pubDate>Sun, 18 Oct 2026 05:13:00 GMT</pubDate><category>Reinforcement Learning</category><category>research</category><category>reinforcement-learning</category><category>ppo</category><category>rlhf</category><author>dario_admin@resolvia-crm.tech</author></item><item><title>How AI is changing video games: development, NPCs and players</title><link>https://thelatentdaily.com/articles/how-ai-is-changing-video-games/</link><guid isPermaLink="true">https://thelatentdaily.com/articles/how-ai-is-changing-video-games/</guid><description>From AlphaStar to AI-powered characters and generative assets: how AI is used to play, make and personalize games, and why it is controversial with game workers.</description><pubDate>Sun, 18 Oct 2026 03:54:00 GMT</pubDate><category>Gaming</category><category>gaming</category><category>game-development</category><category>npcs</category><category>generative-ai</category><author>dario_admin@resolvia-crm.tech</author></item></channel></rss>